Master's Degree in Educational Technology: e-Learning and Knowledge Management
- New student profile and admission criteria
- Academic and professional goals
- Access to other study programmes and career opportunities
- Structure of the study programme
- Final Exam
- Evaluation criteria and exams
- Study programme leadership
- Credit Recognition and Transfer Committee for MTEE
The Academic Committee of the Master's programme will assess each applicant's eligibility for the programme. Students' CVs and a letter of interest will be considered, and an ordered list of candidates will be created based on the following criteria:
- Academic transcript,
- Professional experience,
- Publications in specialized journals,
- Scholarships awarded,
- Participation in congresses, and
- Other academic merits.
- Analyse the possibilities that information and communication technology offer for constructing and managing knowledge, and address the impact that related advances have on e-learning.
- Identify the pedagogical foundations for designing media based on the theories and strategies of the teaching-learning process in e-learning.
- Obtain the abilities necessary to design multimedia for use in education.
- Analyse the possibilities offered by information and communication technology for multimedia applications and teaching.
- Structure and develop multimedia teaching materials designed for specific audiences.
- Know and understand the set of parameters that define the process of digitalization and reproduction of educational material.
- Acquire the competences and abilities to be able to handle information and knowledge.
- Determine the economic feasibility of a multimedia project.
- Come up with a practical application of designing materials and/or learning environments.
- Become familiar with research methodologies in the field of educational technology.
- CB6. Acquire the knowledge that provides a base or opportunity to be original in the development and/or application of ideas, often in a research context.
- CB7. Apply the knowledge gathered and the ability to solve problems in new or unfamiliar environments within a wider (or multidisciplinary) context related to the area of study.
- CB8. Integrate knowledge and tackle the complexity involved with making judgements based on incomplete or limited information and which includes reflections on the social and ethical responsibilities tied with the application of one's knowledge and judgement.
- CB9. Clearly and unambiguously communicate conclusions and the knowledge and arguments behind them to both specialized audiences and the general public.
- CB10. Integrate learning abilities that allow one to undertake continued self-directed or autonomous studies.
- A1. Analyse information and communication technology as a tool and instrument for knowledge management and e-learning.
- A2. Master the tools and procedures for planning, organizing, and managing e-learning processes.
- A3. Design and develop innovation and research projects and programmes in the field of e-learning.
- A4. Design and develop learning environments based on technology and multimedia.
- A5. Utilize media, resources, and tools in processes of e-learning supervision and assessment.
- A6. Incorporate knowledge management strategies and resources into innovation and research pursuits related to e-learning.
- A7. Manage and use information when carrying out projects.
- A8. Create specific technical and/or teaching-related documentation in accordance with developed e-learning programmes and projects.
- A9. Apply teaching models and technical knowledge to solve educational problems in e-learning.
- A10. Analyse and apply tools and instruments to design and develop teaching materials for e-learning.
- A11. Design learning scenarios in technological contexts.
- A12. Create innovative proposals for e-learning projects.
- A13. Implement individual and group processes for knowledge management in e-learning processes and activities.
- A14. Transfer developed practical activities to other contexts.
- A15. Apply the principles of the scientific method to solving educational research problems.
- A16. Use technological tools to design and develop research instruments and resources.
- A17. Apply data analysis techniques to educational research.
- A18. Disseminate and communicate research results.
- B1. Learn to Learn.
- B2. Solve complex problems in multidisciplinary contexts related to the field of study.
- B3. In a research context, apply critical thinking, logic, and creativity to the forefront of the field of study.
- B4. Work independently with initiative and responsibly.
- B5. Work in a team, collaborating and sharing leadership responsibilities.
- B6. Clearly and effectively communicate information, ideas, problems, and solutions in public and to a technically well-versed field.
- B7. Be sensitive to environmental concerns.
- B8. Manage technical, research, and innovation projects.
- C1. Manage knowledge and information.
- C2. Orally and in writing express oneself specifically in one of the two official languages used at the UIB.
- C3. Commit to social responsibility and ethics as a citizen and as a professional.
- C4. Define and develop professional and academic projects.
This Master's programme offers two pathways; one is career focused, and the other serves as an introduction into the doctoral programme and is focused on research.
Career options for graduates from the professional pathway include designing and developing e-learning projects, managing virtual campuses and training services, designing and creating training materials, providing technical and teaching guidance, and managing information and knowledge.
The field of work around which the professional profile is designed is related to:
- the business world: human resources departments, information and communications companies, businesses that create and edit multimedia, businesses that train people to design and develop IT projects and programmes, training, guidance, needs assessments, etc.
- the world of training: management and organization of IT resources, design and development of e-learning projects and programmes, teaching, etc.
Career options for graduates from the research pathway include designing and developing research projects in the field of educational technology, managing research projects in the field of e-learning, designing and developing fundamental research projects and R&D projects, and providing technical and teaching guidance for research projects in the field of educational technology.
The field of work around which the research profile is designed is related to:
- the world of research: IT and educational administrative departments, R&D departments involving information and communications, businesses that create and edit multimedia, university departments in the field of educational sciences, educational research institutes, design and development of IT projects and programmes, training, guidance, needs assessments, etc.
- the world of training: design of projects for managing and organizing IT resources, analysis and assessment of the quality of e-learning projects and programmes, teaching, etc.
Information on subjects can be found in the subjects section of this webpage.
The study programme is structured around three mandatory subject areas worth 9, 6, and 15 credits (30 credits in total).
These mandatory areas include subjects in the following modules:
In line with their previous education, students will be able to take a maximum of 30 credits' worth of complementary education and training. All of these subjects offer 3 or 6 credits. Making up part of the complementary education and training are the following:
|Elective subjects and complementary education||30|
There is no final exam.
Students will be evaluated under a system of continuous assessment. No exams will be carried out; rather evaluation will take place throughout the teaching of the course.